This Just In: Couch Co-op Still Fun

So I’ve played a shit ton of Diablo 3 on PC.  Looking at my combined paragon levels I’m up to about 330ish.  That really isn’t jack shit as I’m sure many people online would tell you.  It also doesn’t account for launch era time, where the best gear was well rolled rare items because sets were pretty much garbage.  Adding all of my characters play time together gets me ~435 hours.

Anyways, I decided to buy it on my buddy/roommates PS4 because we found out it had couch co-op.  You share the same screen and the camera zooms out when you both get to different edges of the screen.  Whoever stands still first gets teleported to the other person.  Sometimes it can get wonky when you’re both trying to dash/teleport off screen (I like to loot everything and he likes to fly through rifts).  One time we were both being teleported to the other’s location stuck in some sort of loop until one of us dodged in a random direction.  Oh, and you can dodge/roll by just pushing the right joystick in a direction and I hear it can be used to dodge attacks though we never really tested it for invulnerable frames.

We spent the next week and some change playing the shit out of it after work every day.  It was overall a much more enjoyable experience than duoing on PC with voice comms.  I progressed further than I did on PC as well, reaching paragon ~520.  I was able to duo up to greater rift 63 I think while only soloing up to around 55 I believe which is Torment 12.  Unfortunately I never found the ring that increased my Whirlwind damage by 300%.  My buddy was able to solo up to GR70 with some deaths, he could’ve possibly gone further but once you solo 70 you enable Primal Ancients which are Ancient Legendaries that have max rolls.  He hasn’t gotten one yet but it is cool that it exists I guess.

We haven’t played much recently probably due to burn out and lack of interest in the Necromancer dlc or whatever you can even call that.  The new zones are kinda meh from what we saw last night and we’re both kinda a little mad that they spent time making that shit and the dumb Diablo 1 eight directional shit they had instead of just working on D4.

But the moral of the story is D3 on PS4 is pretty fun with a friend, though I imagine if you’re not on the same couch it is probably similar to PC.  Who knew playing games the same way you did growing up would be more fun than sitting alone in your room on your computer.

2rok Shakur

I’d seen it mentioned in a few places online that some classic games from my childhood had been remastered and brought to PC. It had been nagging at the back of my mind for a bit until I finally gave in.

I’m talking about Turok: Dinosaur Hunter and Turok 2: Seeds of Evil. Now yes, it does look very old, but you may be surprised by how good it feels. Though I would probably recommend playing it on harder than Normal because holy shit was the first one easy.

Anyways, I got a new graphics card recently (so that I could run these amazing games, obviously) and wanted to see how my computers ability to record gameplay was now. This led to me recording almost 2 hours of me playing Turok 1, so you’re in for a real treat!

If you decide to torture yourself and watch it I’d recommend checking out 45:29 so you can see some real MLG360noscope420 shit bro.

Get Bored, Son…

I’ve changed a lot since I first started doing all of this. Playing, writing about what I’ve played, forming opinions about shit. I’m sure for the most part I’m pretty similar, maybe I’m just better at justifying my behavior nowadays. I switch games so frequently nowadays, which I’m sure I did back in the day too, but now I feel like I have actual reasons, even though I usually start playing with the intent of “getting far” or “going deep”.

For instance, I was recently diving deep into Uthgard, the classic DAoC server. I mainly did this because while I work I like to watch something on monitor 2, usually it is someone on Twitch or a movie or TV show. I noticed that a guy I follow on Twitch was playing Uthgard and he’s European so he would already be going by the time I started working. So I would watch until I felt too tempted to play, then grind out my work for the day, continue the vod of the stream where I left off and grind it up in DAoC. But then the streamer stopped streaming and I stopped playing. The streamer not streaming definitely helped but I was also kind of feeling the friction. Oldschool DAoC is pretty rough, especially if you don’t like grouping with people, and have chosen to play as a stealther class to remedy the lack of grouping. I wanted it to be a game I could dabble in a bit daily and when I got tired of it I’d work on GameMaker. But I haven’t really felt the pull since the streamer stopped streaming.

Now I believe in the past I would’ve felt like a bit of a failure due to not actually “going deep” in the game. But nowadays as a big boy I can say, hey, it isn’t on me, the streamer stopped, I wanted to keep going and I can only watch The 13th Warrior and Clive Owen as Arthur so many times. I was really left with no choice but to stop playing, if you think about it, lol. So I guess that is how my mind works now.

Rogue One came out Friday and boy did I have a big Star Wars weekend. I returned to SWGEmu while watching all of the Star Wars movies on loop (starting with Rogue One as I hadn’t seen it yet cus fuck movie theaters) and I did that practically all weekend long. It felt pretty good, but now it is Monday, will I continue after work today? I don’t know what the hell else I’m gonna do, I could finally play some Playerunknown’s Battlegrounds that I bought when it came out and haven’t even tried yet (but then I’d have to use headphones so I could hear people creep up on me if that ever happens, insert other excuses here).

My plan in SWGEmu, at the moment (cus I have a ton of toons who represent tons of unfinished plans), is to make a Krayt killing dude. I got Master Teras Kasi which I then learned was pretty much pointless unless I also get Master Commando, which I managed to unlock Novice yesterday. So today would be grinding Heavy Weapon Experience to try and get my Flamethrower tree maxed out so I could buy a good Flamethrower and switch from Launcher Pistol. Then it would be more grinding. Once I am Master Commando though? Well I’d probably search the forums for more info on how to become a Krayt killer, I assume that would be buying multiple weapons that are competently crafted.

IIRC a lot of the higher end mobs in that game you have trouble damaging. So what you have to do is dot/disease/wound them, as that increases their Battle Fatigue, and once that is high enough their resistances begin to fall from 100%. So you just have to stand there a long time waiting for that to happen while somehow not dying, I think? Oh and the best way to do that is to buy really expensive weapons with thousands of charges of certain types of procs on them, the procs being the dot, disease stuff you need. So I may need to grind some credits too.

But Bonedead, what do you get out of killing these Krayts you’re talking about? Well, sometimes they will drop Krayt Tissues. Sometimes those tissues don’t suck. When that happens you can sell them for money. This is the point where I remind myself that you can view anything in any game as a pointless waste of time, but the important thing is how you feel while doing it. They’re games, they’re supposed to be fun, if you’re not having fun then you’re doing it wrong. So why would I want to dedicate all this time to getting to a point where I can maybe make more money than I already can? Especially considering I have over a million credits (not a lot) on my other characters already? Well, I don’t really know. But maybe if I have more, things will begin to make more sense. I’ve already got like 6 decorative shisha’s in my bank that I’m saving for my house, that I haven’t bought yet. Gonna have a big weed smokin room, for some reason. So maybe that will be my goal, to build a big weed smokin house or some shit.

I think there was a purpose to this post at one point but I’ve lost it. I’m waiting for Bannerlord. I also stopped working in GameMaker. Mainly because, sure it is helping me understand how coding works, but, it is it’s own language. Plus since I’m the art guy, 2D perspectives are fuckin hard. So I downloaded Unity and have started going through some of the newb tutorials. It is definitely daunting as shit, but Unity uses actual languages (like C#) so maybe it could be more useful to me. It is definitely rough going but when I see the finished products it just inspires me to keep going, because even if it is a crappy 3D looking thing, to me it looks better than a 2D thing. What I’ve been doing recently is trying to make a shitty character in Blender and attaching bones inside his framework and hopefully figuring out how to make it fucking walk someday. Tis a much bigger can of shit but it still tastes good.

Previous Post Was Fake News

Not really but it is definitely one of those things where, for me at least, I kind of wish I didn’t put it out there. Whenever I tell people I’m trying to do X or Y I usually start doing that thing less. I’ve read about the potential causes of that before and it is something along the lines of like, telling people you’re working on accomplishing something is somewhat similar in your brain to accomplishing those things. So your brain releases a bit of serotonin or whatever and thinks, hey, I got the serotonin, that means I did it already.

Now, I haven’t stopped trying to further my game and knowledge of GML since I posted that, but I’ve been trying to not really do that these past couple years (tell people my shit). But here is a thing I have no problem telling: Last cigarette was 7/15/16 at 9:00AM-ish. That I am pretty proud of and feel pretty secure about telling people. SO THATS GOOD RIGHT?

Alright, how about gaemz. Blackwake seems pretty fuckin cool. Get to be a bloody wanker or a yohoho bottle o rum sumbitch. I’ve heard it compared to Guns of Icarus which I haven’t played but as I understand it is a steampunk airship game that is similar to this. In Blackwake you have ships, each having a crew of real players. The crew vote for their captains and can mutiny them to replace them with someone else. The game modes I have tried so far are Fleet and 2v2 Galleon. Fleet has 2 sloops and a galleon per team (sloops are small, galleons big) and 2v2 Galleon has, well, 2 Galleons on each side, who woulda thunk that shit.

Holy fucking shit do I hate little snot nose fuckin kids though. Every fuckin game with voice chat, let alone games that kind of rely on using voice chat effectively to succeed as a team, is filled to the goddamn brim with so many dumb fuckin kids trying to be memelords or some edgy fuckin B A S E D fucking loser. Ugh, they raise my blood pressure and it makes me angry. Anyways, fuck those fuckin kids and thank god for old calm people (like me?).

I guess I can kinda go into what I want my game to be a little bit. One of the things I really want it to be is a singleplayer D&D sort of experience. That may sound contradictory and I totally get that, but it is what I want to do nonetheless. I want to trick the player into thinking they know exactly what they’re getting into and then being surprised when it changes to something completely different. Why? I DONT FUCKIN KNOW. It seems cool, that’s why, I guess. I’m sure I’ll look back at some things and think “Hrrm, that seems wrong” and change it, but for now, I’m sticking to my big dumb crazy plan of aiming way too fucking high and taking it one step at a time.

If you downloaded it and gave it a whirl you’ve seen how fuckin doody it looks. The art is probably harder than the coding to be honest. Most would recommend to use placeholder art, which technically is what I am doing, but I also get carried away and actually try to make shit look right all the time. Anyways, I don’t remember how far you can even get in the thing in the last post. You’re supposed to play the dumb asteroid game and then when the time is up, it tallies your gold earned, you press spacebar to continue, and then the ship flies into the spacestation (yeah that is supposed to be a spacestation lol).

Once in the spacestation you start at the foot of your ship (the black thing if you can get that far in the thing I linked) as a really shitty looking placeholder character model with no animations for walking left right or up. You get an inventory that has the gold you just earned shootin space rocks and pleb ships and you’ll see you have some gear already equipped. I don’t think you can get this far in the exe in the last post and I guess that is probably good.

I made a chest that I can duplicate and put all over that picks between 4 loot options which are spacestation related. I made it so you can loot items from the chests and they go in your inventory. This shit is way harder than I’d ever imagined and I’m pretty sure once I get another 20 miles ahead I will look back and think, wtf was I doing, I should’ve done this this and this instead. But that is okay, I’m learning, you have to do things wrong to learn how to do them right sometimes.

My next obstacle is testing room persistence. Hopefully it works fine ez pz. The goal is to have each floor tile have a chance to spawn a fight (FF and Pokemon anyone?) which would change the room to a battle/fight room with turn based combat. If room persistence works then after the fight is over and it changes back to the previous room everything should be the way it was when you last left it. I just realized that I’m going to have to store some sort of player.x and player.y variables before the fight so that when it goes back to that room the player doesn’t spawn back at the foot of his ship. Which means making some sort of global battle variable that when it is 1 changes the players x and y coords to the snapshot of them before the battle started.

I used to really like accounting because “its like a puzzle”. That shit is the dumbest puzzle ever lol, this is the real puzzle. This shit makes me lay in bed unable to sleep because I can’t stop thinking about the shit I can think of making in a game. It feels great, but there never feels like there is enough time in the day to do as much as I want, whether that is playing games or learning to make them.

Anyways, suck a dick and shit, peace out honkies.

GameMaker Studio and me

I’ve been fiddling around with GameMaker Studio a bit kind of recently. You can get it for free on Steam (there is a paid version as well, not sure what the differences are). I started out just fiddling with stuff, adding all the free stuff from the marketplace to my library (for whatever reason), but then I found this website. I started with the written tutorials and kind of made a little Asteroid like game.

I’ve since refined it a bunch, added health to the character that sticks below the model, a room timer, a “currency/score”, some pleb ships that sometimes spawn and try and circle you occasionally firing at you, and my favorite thing: a score screen at the end of the first level. I used this place to create a couple sounds which is pretty cool.

Anyways, it only took about 50 hours of fiddling and learning and I was able to create “a level” for a shitty asteroids game. It feels good, I enjoy figuring out how to get things to work. It can get taxing after working a whole day and then in my free time doing this, while this is way more enjoyable than my job and it is fun, it is still taxing on the soul.

Without further ado, here is a link to the install (.exe) of what I have currently in my dumb game if the one person who reads this wants to check it out. As of now the controls are: Arrow Keys, Spacebar to fire, Esc closes the game (if the player is on screen so wont work on score screen).