Time can heal wounds

In games, that is.

I’ve put LOTRO on hold for a little bit, I really do mean to get back to it sometime soon, but I’m just so caught up in a game that is finally starting to feel like it should have in the first place.

That game is Diablo 3. They made it easier to solo Inferno difficulty and also added a Monster Power setting when you choose to Change Quest. You first need to go into your options menu and check the box so that Monster Power will show up in the Change Quest menu. The way Monster Power works is it makes the monsters more, well, powerful. It also increases magic find, gold find, and I think experience gained (for Paragon Levels after reaching level cap, which also give you magic find, gold find, and a small amount of base stats).

It goes from MP0 to MP10 and also affects the drop chance of keys from Keywardens. Keywardens are new mobs that were added, one for each of the first 3 acts, that have a chance to drop a key. These keys are used to craft portals. There are 3 possible portals that it will open so you really want to have 3 of each key before making them so that you can spawn each of the 3 portals instead of getting the same one multiple times. As it will not craft a portal which already exists. In these portals are Uber bosses, bosses from throughout the game made extremely difficult. I don’t know exactly everything that can come from doing this but I do know that you can get mats to craft a Hellfire Ring. It is a legendary ring that is bound to account. It adds a large amount to a base stat (str, int, dex) along with some other random properties and 35% bonus experience. Quite the ring indeed if you get a lucky crit chance roll on it.

When I started playing again I was shocked to see that I could finally solo Act 3 Inferno. I was stuck on the big fart monster Glom or some shit of a name and I was able to kill him on my first try with my old skill setup. I have since changed my skill setup (exactly what I always wanted to not do, I know) and though I don’t have any sort of speed anymore (leap or charge) I still have my Whirlwind, Frenzy, Oh Shit Don’t Die button (with the rune to make my dmg heal myself) and Wrath of the Berserker. I swapped out leap for Warcry with the resist bonus rune, my ae stun was swapped out for Revenge with the rune to increase proc chance.

I started stacking crit and crit damage which increases your dps a crazy amount, like ridiculous. Then I found myself lacking vitality and resists (I was at 20k hp which is like, lol wtf are you doing?) which are very important. My buddy plays a Monk and found a nice guide that had some item wisdom that I found applied to my class as well. Since Chest and Legs cannot get crazy bonuses like crit chance and crit damage, it is best to find one with at least 70 of your main stat, all resist, a BUNCH of vitality (like a lot), and at least 2 sockets to further customize either more main stat or vitality. So I got me some of those and bam, big as fuck.

One of my main gripes was always not finding uniques (legendaries). Well, I can say that has been fixed as well, not only by buffing the legendary items (a lot of them used to be very fucking laughable) but I believe by increasing their drop rate. It may just be my extra paragon levels and monster power affecting the drop rate, but god damn, it seems to have improved a fuck ton.

In one run (act 3, clearing like 6 zones for loots and a keywarden run) I actually got 3 legendaries. One was a weapon I had just bought but it didn’t have the 200 strength mine does (so I wasn’t like, fuck I just wasted money), and I think I got 2 item level 63 Wizard hats (which both suck and don’t sell for shit). Other than that I found many other uniques over the past week of playing, most would not sell for ridiculous amounts of money, but it feels good anyways because it is just a matter of time until one of them is badass.

I must say I wish the Set item drop rate was increased as those seem to be the big dollars nowadays. Over the whole week only 1 was found by my friend and it was one of the things I had recently purchased from the AH, with not quite as beneficial to me stats rolled on it.

So I went from Paragon level 5 to now having 13, which is like 24% magic find increase and 24 more strength or somethin like that. Me and my friend just started doing MP3 before the weekend finished and though we did die a few more times than in MP2, we still kill things pretty quickly.

Here is my character sheet. I plan on getting some new shoulders and probably bracers next. Not sure what I’m aiming for but it feels like rares are out of the question. It seems like I gotta get two legendaries for those slots (thinking maybe Vileward and Lacunis but, not sure entirely) as legendaries just have more fancy bonuses by default and it is less about getting a lucky roll on stats.

Feels good man, it is kinda like playing D2 all over again, which is exactly what I always wanted out of the game. So it appears time really does heal wounds (because there was so much doubt about that statement hurrrr), even in games. I don’t say it heals ALL wounds because there is always going to be something that could be done in any game. But at the moment, I really don’t have anything to complain about and could see myself playing this for a good amount of time.

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Diablo 3 WW Barbarian getting stuck in Act 3 Inferno

Hello errbody. This weekend I decided to wander back into Diablo 3 and see what this Paragon level nonsense is all about. Apparently I stopped playing after killing the Butcher in act 1. The first thing I did was a few clears of Act 1 inferno to get some money and get my bearings for my toon.

I found Act 1 to be quite easy enough and figured, what the hell, may as well go for Act 2. I remember getting wtfraped really quickly in Act 2 before I had stopped playing but figured, what the hell else am I going to do, run Act 1 some more? No, I was going to chug the fuck along and progress further.

I upgraded a few pieces for more Str, Vit, All Resists and was on my way. I had occasional problems with an elite pack here or there but for the most part my simple yet effective system was working. Here is a link to my character’s current setup. I believe I was still using Frenzy with Maniac as my primary attack at this time (as well as a different hat, gloves, and weapon) as well as the armor/vitality passives. I wasn’t really having too much trouble and if I did die a few times to the same thing I usually just kept my nose down and eventually plowed through.

In my attempts to google builds similar to my own I come up with pretty much nothing. No one thinks it is a good idea or the best idea and everyone is “forced” into these other templates involving War Cry, Sprint, keeping Wrath of the Berserker (which to me already seems amazingly overpowered) up all the time, and using knockbacks. Personally, that is not a Barbarian imo. A Barbarian is supposed to be a big badass who can take shit and give it back on a grand melee level.

I was determined to stay in my preferred setup, that is, until I got to Belial. Belial is the boss in Act 2 and has always been trouble for me as a dps blinders wearing barbarian. It seemed as though my Frenzy wasn’t really increasing my melee speed as much as it should have and the damage was only getting up to 140% weapon damage with 5 stacks. So, I opted for Cleave with the rune increasing damage to 175% weapon damage. Did that alone help me defeat Belial, oh hell no, shit I probably could have stayed the same and beat him. The trick to winning was dodging the bullshit and getting a few swings in here or there with the occasional “go to fucking town” moment brought to you by the Wrath of the Berserker and Ignore Pain combo.

So, I beat Act 2, figured may as well go to Act 3 and see how it is. Immediately run into an elite pack and die, over and over, there seemed to be no hope. So, I went back and did some more Act 2, beat Belial again, and once more ventured into Act 3. I played more cautiously this time and managed to only die a lot instead of enough to make me go back to Act 2. I made it all the way to the Larder, which has your first big fight against, I think it is Grom, a giant slug like piece of shit with a mouth on it’s belly. Grom would be my progression block for the rest of the weekend.

I have since begun experimenting with things like Life on Hit, Life leach, crit chance as well as crit dmg increase, and so far have gotten absolutely nowhere. I refuse to change my skills, I just fucking can’t do it, I don’t want to HAVE to do x, y, z in order to progress further in this game – and I will not.

So, that is where I am, stuck in Act 3 on goddamn Grom – fiddling around with stats I’ve never invested in while teetering on the welfare line gold wise. I really want to beat this game on Inferno and I really don’t want to have to conform to some cookie cutter build to do it. So that is my goal and my plan. Slowly upgrade my equipment, try out new stats, and stick to my “skill guns” – as I’d like to think a “true Barbarian” would.

Diablo 3 Real Money Auction House

I haven’t played D3 in a few days because, quite frankly, I don’t like it as much as I liked D2. I lay the blame on the auction house. Decreased drop rates for Set/Uniques because, hey, you can just pay gold for them (and now real money). Lets not forget that in D2, gold meant nothing, and all of your characters had a full stash of gold (that you never used). I could replay D3 over and over, just like it was D2, except I can’t do it for stacks of 500 gold. I enjoyed D2 because I got the set items and the uniques – even if they sucked and/or I couldn’t use them. That is why it was so replayable for me. You bartered for better stuff, many times people would give up something more valuable just so they could get the item they wanted. With the auction house you’ve got the r-tards listing shit at ridiculous amounts. Which brings me to the point of this post.

The best weapon on the real money auction house, 1 handed anyway, is selling with no buyout and a starting bid of $250.00 – yep, that is two hundred and fifty US dollars. Kinda weird how it is stuck at $250 for the bid, not $251 or $255, everyone must be waiting til the last hour, amirite? lol. Shit is retarded. People are retarded. If there is anyone who pays over 5 or 10 bucks for an item in Diablo 3, you’re retarded.

That’s my story and I’m stickin to it.

Dumb as shit motherfuckers

HEY GUISE HOW COME THE GAME THAT I BOUGHT, THAT IS GOING TO BE CONTINUOUSLY UPDATED FOR YEARS AND YEARS TO COME, THAT ONE. WHY ISNT THAT GAME FINISHED? I JUST WANNA KNOW WHY IT DOESN ALWAYS WORK RIGHT, ESPECIALLY ON THE FIRST DAY? PRETTY SURE ANY OTHER PRODUCT IS USABLE AND WORKS THE DAY YOU BUY IT.

I understand the argument. I do, I really do, if my car battery dies and I get a new one but it doesn’t work until tomorrow, I will be pissed. However, there aren’t millions of people all trying to hook up that one car battery to their car.

I hate to say that they’re entitled little shits, but god I love doing so. So many imperfect people, all expecting perfection. FOR SHAME!

Decided on a class for D3 launch

Barbarian! It was the only playstyle I could stomach. I’m not really shocked that this was my choice but I am a bit disappointed in the choices themselves. For me the Barbarian was the only one that played the way I remember D2. I’m sure I will change my mind after launch, when there will be set items and uniques (how can you not roll a new guy if you get a blah blah only set/unique?). But for the open beta weekend, Barbarian was it for me. Barbarian will be it for me on 5.15 (unless GW2 comes out or somethin).