Here is a copypasta:
This server type is intended to be untangled from the many free and retail expansion packs that have been introduced over the years, which have significantly altered the original design of the game. Beyond the changes highlighted in the poll itself (no buff bots, no Master Levels, etc.), we are also taking the following measures ONLY on this new ‘Origins’ server:
– Equalizing the number of classes in each realm to 11. This will require that one class in Albion be merged with other classes and/or removed altogether, and that one additional class be granted to Midgard. Keeping balance in mind, and bearing in mind that we are still closely examining this aspect of Origins (which means this may be subject to change), here is what we are considering:
o Removal of the Theurgist class from Albion. This very unique ‘pet spam’ class has historically been one of the most difficult to balance. Removal of this class will allow us to better balance the realms against each other, as opposed to attempting to balance specific classes against other realms or realms against specific classes. Note that we are looking at ‘key’ abilities this class offers (other than the pets) in order to transfer unique abilities to other characters in the realm.
o Addition of the Valkyrie class to Midgard. The Valkyrie class, introduced with Catacombs, provides a unique flavor to Midgard without introducing increased challenges to balance. As it is now, it would be considered a powerful class for this server type, but please keep in mind that we are also retuning balance of all three realms across the board (more on this later). With its melee and mending skills, we believe the Valkyrie will round out Midgard’s abilities fairly well by adding a third healer with heavy melee damage potential to the realm. This will balance the healing capacity between all three realms, whereas before Midgard had only two healing classes and the other two realms each had three. Furthermore, this class will complement Midgard’s strong melee capabilities. In hindsight, this would have been a good class to release when we launched the game in 2001. This is why it was chosen.
– Adding new strategic elements to RvR to include additional RvR objectives. Along with the return of the original Frontiers lands, we will be introducing new gameplay objectives for all players level 20 and above. This means that a level 20 player can enter the Frontiers in order to help his or her realm achieve victory. Here are some of the highlights to this element of RvR:
o No battlegrounds. The focus of this server will be on world RvR. By encouraging players of all levels to participate in RvR, and providing rewards and a stake in the outcome for doing so, we will be able to introduce lesser experienced players to RvR much more effectively. However, we have learned a few things about this type of gameplay over the years and we will add some components to the game based on what we have learned, such as:
§ Grief Protection. Because we are focusing on world RvR, we want to give players who are at least level 20 the opportunity to participate in World RvR events without fear of complete annihilation by players who are significantly higher in level. We are still working through the details of this system, but our goal is to prevent players who are the equivalent of a red or purple con from attacking lower level players unless the lower level player initiates combat first. We are also examining ways to protect lower level RvR objectives and hunting grounds from being ‘griefed’ by higher level enemies.
o New strategic ‘hotspots’. Along with the original keep and relic structures, this server will also provide capturable camps, small towers, and outposts to players who wish to gain access to unique NPCs with unique items and/or quests. Hotspots will be level-range-based in order to encourage players of the appropriate level to capture the hotspots with items and quests they can use. We are also considering adding a village or two to each Realm’s RvR region, as additional objectives for higher level players, which also offer unique items and quests.
o Modified monster camps to accommodate participation and leveling by lower level players.
No more BGs, not relying on mez nearly as much (most dont as it is but they have friends/connections/aren’t solo type players therefor aren’t affected by mez), reduction of classes, no expansions, OLD FRONTIERS!!!